What's New
18 updates
2026-07-24
3D preview and Alpha 4.9 deploy update
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Expanded SVSP 3D preview coverage across the Origin and Mirai lineups, including 100-series, 300-series, luxury Origin ships, X1, 890 Jump, Fury, Guardian, Pulse, Razor, and related variants.
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Refined MISC Hull A, Hull B, and Hull C previews with clearer landed, flight, and expanded-cargo states, faster staged cargo animations, corrected cargo-frame behaviour, improved silver hull colouring, and better component marker placement.
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Added updated Aegis Avenger Titan, Stalker, and Warlock previews with preserved landing animation, cargo and component overlays, corrected cockpit glass and surrounds, outward-only stabilizer logos, and more accurate independent weapon materials.
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Kept the Titan Renegade on its earlier pre-SVSP preview for this deploy while the livery-specific colour pass gets more review.
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Added the Alpha 4.9: Frontier Tensions homepage feature and expanded New In Patch coverage for new missions, ships and vehicles, weapons, gear, components, paints, crafting blueprints, Wikelo recipes, gameplay systems, and balance changes.
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Improved patch-change tables with readable player-facing names, old and new values, increase or decrease indicators, and category filters for changes such as damage and armour penetration.
2026-07-18
Alpha 4.9: Frontier Tensions update
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Added an Alpha 4.9: Frontier Tensions homepage feature with the official patch artwork and a direct link to the full patch overview.
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Updated New In Patch to compare Alpha 4.8.3 with the latest Alpha 4.9 LIVE data, covering 480 user-facing additions and changes across gameplay systems, Battaglia and Nyx missions, ships and vehicles, weapons, gear, components, paints, crafting blueprints, and Wikelo recipes.
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Added searchable pages for new Alpha 4.9 ships, vehicles, FPS equipment, ship components, paints, carryables, and decor, including the new Basher and Alliance reward ships with the correct base-ship imagery.
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Added the latest Alpha 4.9 crafting blueprints and Wikelo recipes to normal search, browse, recipe, and blueprint pages.
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Reworked ship, component, weapon, and ammunition balance changes into scrollable comparison tables with readable names, old and new values, increase or decrease indicators, and filters for specific change categories such as damage and armour penetration.
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Improved the Alpha 4.9 overview so major gameplay additions, new records, missions, rewards, and balance changes can be opened directly from focused summary cards.
2026-07-18
Major Drake and MISC 3D preview update
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Rebuilt 44 Drake and MISC ship previews with more representative exterior geometry and colours, correctly coloured weapons, grounded landed states, and cleaner flight or alternate-mode transitions.
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Completed 26 Drake previews: Corsair; Cutlass Black, Blue, Red, and Steel; Cutter, Cutter Rambler, and Cutter Scout; Golem, Golem OX, Golem Teach's Special, and Golem Wikelo Work Special; Dragonfly, Dragonfly Star Kitten, and Dragonfly Yellowjacket; Vulture and Vulture Teach's Special; Caterpillar; Clipper; Command Module; Ironclad and Ironclad Assault; Buccaneer; Herald; MULE; and Pitbull.
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Completed 18 MISC previews: Freelancer, Freelancer DUR, Freelancer MAX, and Freelancer MIS; Reliant Kore, Mako, Sen, and Tana; Starfarer and Starfarer Gemini; Hull A, Hull B, and Hull C; Starlancer MAX and Starlancer TAC; Prospector; Fortune; and Starlite.
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Expanded ship-state support beyond simple landed and flight views, including Reliant vertical flight, Hull cargo expansion, rotating VTOL assemblies, retracting cargo frames, and staged landing-gear and bay-door animations.
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Added in-viewer controls for landed, flight, alternate, cargo, and component states where supported, with fullscreen viewing and Explore Mode available without losing access to ship actions.
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Added transparent component-location overlays and internal cargo visualisations that stay anchored to the ship and follow moving or rotating hull sections.
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Added labelled 1, 2, 4, 8, 16, and 32 SCU cargo containers with clearer seams and more realistic packing inside each ship's available cargo grids.
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Added six standalone, human-scale ship-weapon previews: CF-227 Badger, CF-337 Panther, DR Model-XJ3, M6A, M7A, and Mantis GT-220, using the same repaired geometry and material treatment as their ship-mounted versions.
2026-07-10
Aegis, Origin, and first-person 3D previews
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Added 43 interactive ship previews and completed the currently model-backed Aegis lineup.
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Added Explore Mode to 3D ship previews. It starts at grounded human scale with camera-relative WASD movement; press F to unlock or relock free flight, Shift to run or boost, Space/Ctrl to rise or descend, and Esc to return to orbit view.
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Added 26 Aegis previews: Avenger Stalker, Titan, Titan Renegade, Warlock; Gladius, Dunlevy, Pirate, Valiant; Sabre, Comet, Firebird, Peregrine, Raven; Vanguard Warden, Harbinger, Hoplite, Sentinel; Eclipse, Hammerhead, Idris-M, Idris-P, Javelin, Reclaimer, Redeemer, Retaliator, and Tiburon.
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Added 17 Origin previews: 100i, 125a, 135c, 300i, 315p, 325a, 350r, 400i, 600i Explorer, 600i Touring, 85X, 890 Jump, M50, M80, X1, X1 Force, and X1 Velocity.
2026-07-02
4.8.3 XenoThreat event update
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Added a dedicated Return of XenoThreat 4.8.3 event page with Foxwell contracts, event progression, reward tiers, period requirements, and source details.
View XenoThreat event
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The homepage now features the new 4.8.3 XenoThreat event and links directly to the event detail page.
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Expanded interactive 3D ship previews across the Drake lineup, including Cutter, Cutlass, Corsair, Caterpillar, Ironclad, Dragonfly, Buccaneer, Vulture, Herald, Golem, MULE, Pitbull, Clipper, and Command Module coverage with alternate flight or deployed states where useful.
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XenoThreat reward cards now link directly to blueprint pages where available, including ship components such as FR-76 and NDB repeaters.
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XenoThreat combat intel now lists ship spawn counts and links recognized spawn ships to their vehicle pages.
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The patch-additions generator now tracks curated server-side event activations, periodical tracker rewards, and ship spawn composition for event contracts.
2026-06-30
Expanded ship 3D preview coverage
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Completed interactive 3D preview coverage for Mirai ships and the currently model-backed MISC lineup, including Freelancer, Hull, Reliant, Starlancer, Starfarer, Fury, Pulse, Razor, and Guardian families.
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Ships with meaningful alternate silhouettes now expose separate preview states, including Hull cargo expansion and Reliant vertical mode.
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Vehicle previews now have better exterior-part selection, landing-gear handling, surface-detail cleanup, scale-reference placement, and Guardian-family material fixes.
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Lookalike special-edition model entries were cleaned up so base ship pages stay canonical when the visible model is the same.
2026-06-28
Patch analysis and activity pages update
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Added a deeper New In Patch area for the latest imported game-file comparison, with overview cards, new public records, mission and event details, and gameplay stat impact analysis.
View patch additions
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Patch additions now support switching between available comparisons, including the previous 4.8.1 to 4.8.2 comparison and the current 4.8.2 to PTU 4.9 comparison.
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Orison Relief now has a dedicated event page with contribution activities, reward tiers, cargo requirements, combat hints, and linked mission details.
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Siege of Orison now has a dedicated sandbox activity page with activity stages, mission briefs, blueprint rewards, and source details.
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Gameplay stat changes are easier to scan with focused stat pages, chart-style rows, filters, and cleaner sidebar navigation.
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The homepage and patch-additions sidebar were simplified so high-level goals are easier to find without duplicate mission-family or category links.
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The homepage now uses focused exploration sections instead of a noisy all-in-one command view.
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Commodity buy and sell location data was refreshed and validated against UEX so market results better match the current source data.
2026-06-20
Ship detail and 3D preview update
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The MISC Prospector now has an interactive 3D preview with rotate, zoom, pan, reset view, and a 1.8m scale reference.
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Ship and vehicle detail pages now include stock loadout and component information where available.
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Ship acquisition details now include broader context such as pledge availability, concept status, special sources, and loaners when relevant.
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Vehicle catalogue coverage now handles variants, aliases, concept vehicles, and SQ42-only or lore-only ships more clearly.
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A game-file vehicle model preview pipeline is now in place so more ship 3D previews can be added over time.
2026-06-18
Blueprint availability and ship browse update
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Blueprint mission sources are now stricter, so only confirmed current mission rewards appear as earnable missions.
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Search and autocomplete now merge matching blueprint, buy-location, and rental-location availability into one result instead of showing duplicate entries.
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Homepage blueprint browse groups now use neutral entry counts, so parent rows no longer imply every child has an earnable blueprint.
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Ships and vehicles are now grouped by SC Wiki role and career metadata, with manufacturer rows showing ship-versus-ground-vehicle counts.
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Ship and vehicle detail pages now show manufacturer identity, images, role, career, cargo capacity, and buy or rental locations where available.
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The vehicle catalogue now includes game-file vehicles even when UEX has no buy or rental locations, so new patch ships can still appear in search and browse.
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Vehicle images now fall back to SC Wiki page images, and the generated catalogue reports unmatched vehicles and missing image coverage for future patches.
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Hidden homepage manufacturer rows now expand into role groups and individual ship or vehicle links correctly.
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Mining laser blueprint pages now let you preview mining modules and mining gadgets in the Enhanced Stats calculator.
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Blueprint modifier panels now include clearer comparison-page actions for FPS attachments and mining equipment.
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Trading browse groups on the homepage now expand into individual commodities and show buy/sell location counts for each commodity.
2026-06-15
Homepage browse, Wikelo, and comparison update
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Compare tools now include dedicated pages for FPS weapon attachments and mining equipment with sticky tables, row filtering, and column filtering.
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The homepage Compare card now surfaces comparison pages before regular browse categories.
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The homepage Wikelo Recipes card now groups turn-in recipes by access, ships and vehicles, FPS weapons, FPS gear, and trade favors, with recipe detail pages for required turn-ins and rewards.
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Homepage armor groups now drill down from weight to slot, armor family, and individual items instead of stopping at broad categories.
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Homepage ship weapon ordnance now expands missiles and torpedoes by size and then by individual item name.
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Homepage blueprint item leaves now show actionable Store and Mission reward badges without exposing internal source-audit labels.
2026-06-14
FPS attachment comparison update
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FPS weapon attachments now have a dedicated browse page for comparing optics, barrels, and underbarrel attachments.
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Attachment modifiers are shown in spreadsheet-style tables with one column per stat, making values easier to compare at a glance.
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Attachment groups now use tabs so optics, barrels, and underbarrel attachments are visible without scrolling through one long list.
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The homepage Weapons card now links directly to FPS weapon attachments.
2026-06-12
Blueprint detail and manufacturer data update
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Blueprint detail pages now use a denser card layout for the hero, buy locations, missions, quality calculator, enhanced stats, materials, mining locations, and refineries.
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Blueprint pages now show manufacturer cards and logos when the generated SC Wiki manufacturer catalog has a matching logo.
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The blueprint hero layout now uses space more efficiently for summary cards, buy locations, manufacturer identity, and item images.
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Item manufacturer metadata now uses SC Wiki and game-file data where available, with fallbacks for pages whose API payload omits manufacturer fields.
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Placeholder manufacturer values from game data no longer override better metadata from other sources.
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Vehicle component labels, sizes, classes, grades, and manufacturer metadata are resolved more reliably.
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Known blueprint naming inconsistencies can now show a warning note, such as JS-500 appearing as Quadracell MX in game data.
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The material-quality calculator now covers more crafted item stat changes, including powerplant power-pip style changes.
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Repeated mining-location entries are deduplicated so one location can show multiple materials together.
2026-06-10
Search and browse refinement update
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Results now include Refine search controls for narrowing searches to blueprints, items, ships and vehicles, commodities, mining locations, refineries, or missions.
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Search filters include quick Search all and Remove all controls.
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Item results and ships or vehicles now appear in separate result sections, with individual results labelled as Item, Ship, Vehicle, or Commodity.
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Ship and vehicle results now include rental locations alongside purchase locations where UEX data provides them.
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Commodity results now show both buy-from and sell-to terminal locations with clearer location summaries.
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Homepage browse cards now expose deeper drill-downs for ship weapon blueprints, component blueprints, manufacturers, materials, mining locations, refineries, and missions.
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Manufacturer rows now show ship-versus-vehicle counts, and Ground Vehicles is no longer shown as a manufacturer.
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Mineable material results now show radar signature badges where game-file data provides an RS value.
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Commodity browse groups now follow SC Wiki-style commodity groups: Processed goods, Metal, Mineral, Gas, Non-metal, and Organic.
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Material browse lists now keep hidden entries available under Show all.
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The footer now includes a brief AI assistance transparency note.
2026-06-07
Homepage browse redesign
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The homepage now opens directly into gameplay-focused browse cards for armor, weapons, ship components, ships and vehicles, resources, trading, and missions.
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Browse cards now include compact drill-downs for useful subgroups, such as armor weight and slot or ship component type and size.
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Recent searches now appear above the browse cards.
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The large homepage intro and oversized What's New panel were removed so browse content is visible immediately.
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Bootstrap is now loaded for shared UI primitives, with SC Finder-specific dark styling layered on top.
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Browse links such as FPS armor, FPS weapon, vehicle components, materials, and mission families now map to populated result pages.
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Ground Vehicles matching no longer treats non-vehicle items such as Tonk T-Shirt as vehicles.
2026-06-04
Weapon attachment and stat preview update
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Compatible FPS weapon blueprint pages now include attachment selectors for optics, barrels, and underbarrel attachments.
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Attachment stat changes now appear in the same Base Stats, Enhanced Stats, and Delta table as material-quality changes.
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Stats changed by both materials and attachments stay in one row, while attachment-only stat changes are appended after the material-quality rows.
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Materials commonly sourced through QV Breaker Station locations or Hathor facilities now show those acquisition notes near their mining locations.
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Materials whose quality does not affect stats now remain visible as requirements without showing inactive quality sliders.
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Homepage example searches now prioritize the most recent searched or viewed item, then fill in with popular searches.
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Blueprint search results now show compact item labels such as component type, size, and class/grade.
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Blueprint detail pages now show the same item labels near the title and image.
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The material-quality calculator now shows Base Stats, Enhanced Stats, and Delta columns when reliable base stats are available.
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Stats without reliable base values still show the percentage delta without inventing base or enhanced values.
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FPS energy weapon damage now uses structured split damage values when a single damage-per-shot value is unavailable.
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Vehicle weapon labels no longer show class and grade where those labels are not useful.
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Mining locations are grouped by system, sorted by availability, and include ship or hand mining labels.
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Mining availability now includes secondary deposit materials where the source data exposes them.
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Crafting quality calculator component names are now formatted as readable names such as Field Array and Insulative Liner.
2026-06-03
Crafting quality beta
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Blueprint detail pages now include a beta material-quality calculator.
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The calculator supports mixed material batches by using amount-weighted average quality, matching the observed in-game best/worst material autofill behavior.
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Item-backed crafting inputs such as Sadaryx are now included alongside resource-backed materials.
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Crafting time is now shown on blueprint detail pages when available.
2026-06-02
SC Finder search update
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SC Blueprint Finder is now SC Finder to match the broader search scope.
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Search now lives in the header, with the duplicate homepage search panel removed.
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Blueprint search and buy-location search now share one search experience.
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Results are split into collapsible blueprint, item/vehicle, and commodity categories.
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Result categories can be expanded or collapsed together with one control.
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Blueprint detail pages now show matching buy locations when available.
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Buy-location results are grouped by system and sorted by location, price, and terminal.
2026-06-01
Mission, material, and image update
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Search for materials to find blueprints that require them.
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Example searches now adapt to the most common submitted searches.
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Item images now appear in search results, autocomplete suggestions, and blueprint detail pages where source images are available.
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Search now combines blueprint matches with item, vehicle, and commodity buy locations.
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Buy-location results include UEX prices, reported stock, and container sizes when available.
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UEX buy-location data is credited in the footer with a Powered by UEX Corp source badge.
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Mission names and descriptions now use StarStrings data.
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Mission requirements show family-specific rank names.
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Mission descriptions are expandable and omit blueprint drop pool text.
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Image credits now include Star Citizen Wiki API attribution, with safeguards against known mismatched remote images.
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Search and detail pages no longer show raw blueprint ids as visible labels.