Patch records

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9 additions

Comparing 4.8.3 to 4.9. Browse user-facing additions detected from game-file records. Unresolved patch records are kept separate so they do not get overstated.

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9 additions
Gameplay or system update Gameplay & Systems 9 new
Ordnance cargo framing Missiles and torpedoes on cargo grids now show placement frames, footprints, stacking bounds, and snap direction previews. Official LIVE patch notes Freight elevator kiosk improvements External inventory uses one Show External control, disabled claims explain why, and partial transfers report what remained in storage. Official LIVE patch notes Vehicle combat hit markers Ship reticles and audio now distinguish deflected, shield, armor, hull, component, and component-destroyed hits. Official LIVE patch notes Ship combat mission rebalance Combat mission ship pools were adjusted for armor, industrial ships were removed unless explicitly required, and defend-ship encounters were retuned. Official LIVE patch notes Scanning and mining adjustments Experimental material scanning changes shipped alongside an approximately 20 percent increase to ship mining laser power. Official LIVE patch notes Regional mission availability Bombing Run and Destroy Satellite contracts now stay in their local regions, and the Adagio paid-salvage unlock chain is active. Official LIVE patch notes Distribution-center tractor beam access Tractor beams can now be used inside armistice zones at Distribution Centers. Official LIVE patch notes Ship flyby audio overhaul A procedural flyby system now triggers more consistently and uses improved distance attenuation and mixing. Official LIVE patch notes Abandoned vehicle cleanup Abandoned ships around major landing zones and stations are now eligible for cleanup after five hours. Official LIVE patch notes